Indie Game Roundup: Strife

Thursday Triple is a weekly roundup of Indie Games from around the Net.

From spies to exploding cars, here are some games to look forward to in the near future.

Invisible, Inc.

By Klei Entertainment

Corporate espionage is a terribly sleazy business. Considering the amount of money riding on company secrets is what keeps modern society running, stealing said secrets winds up to be quite the lucrative endeavour. I don’t know about you, but as a kid I always thought spying had better make me rich – compensation for the personal risk I’d take on each job and all.

Which is exactly your motive in Invisible, Inc. This turn-based strategy brings together the nail-biting moments of X-COM with the slick stealth and animations of another Klei title, Mark of the Ninja.

Stylistically gorgeous on top of a good technical foundation, I’d watch out for this one while it’s still working through Early Access.


By Targem Games

Set to release in October, BlazeRush promises vehicular madness in your classic car combat game. This one deserves honourable mention though for its combination of local and online multiplayer. Because what’s the draw of crashing cars if you can’t crash your friends’ cars?

BlazeRush skips the levelling and health. You should (in theory) be able to destroy whomever with whatever contraption you’ve strapped yourself into. There’s still progression of course through unlocking new cars, weapons, and special modes. In the end, however, it’s all down to player skill and experience.

A good bit of nonsensical fun. Perfect for letting out that pent up aggression.

The Sun Also Rises

By Horse Volume

For a more serious take on warfare there’s narrative adventure game The Sun Also Rises. Despite the genre, it’s far from the gritty, explosives-filled battlefield, focussing instead on the emotional and psychological impact a war zone has on various individuals.

Using a vibrant, colourful backdrop, the game explores topics like displacement, PTSD, sexism, and conflicting worldviews without laying it on too thick. It’s certainly a unique aesthetic pairing, and the contrast between subject matter and beauty is exactly what the devs are going for.

I’ll be interested to see how the multiplayer factors in. From what I can see, the decisions of players today will affect gameplay for those playing tomorrow.

the author

Executive Editor of ManaPool. A student of game design, Amber is currently writing from the frozen north that is Canada. She has a penchant for tactical team-based games and a particular taste for theorycrafting. Want to discuss community and player experience? Talk to her!