The Mighty Quest For Epic Loot Review
8.5our score

The Mighty Quest for Epic Playability! Oh, sorry, Loot. I say playability because I must have spent the first hour and a half in an epic battle against Uplay to get the game running. Unfortunately, Uplay won in the end and my game is now constantly crashing, thus reducing my playability to zero. I just hope I can still do this review justice. Do keep in mind, however, that the game is still in beta and it is currently facing some issues, most notoriously, the UI being enabled while you’re typing something else and some performance issues, albeit nothing too conspicuous.

“Cue technical difficulties… Now.”

If I had to sum up this game into a few words, I’d say: “Never underestimate the power of stupid things in large numbers. It gives the enemy more things to shoot at.” How you interpret this is entirely up to you.

What is this Mighty Quest you speak of?

The Mighty Quest for Epic Loot is a Free-to-Play, UGC (User Generated Content) dungeon raiding game where you both build your own dungeon and raid other dungeons. On a more lore-friendly note, you build your Castle so your enemies (other players) die horribly and you may profit from their demise – we shall discuss this further below.

Attacking other dungeons is done by using one of four characters, dubbed “The Unusual Suspects”:

  • The Knight, “Sir Edric Painhammer,” our melee specialist. He will charge into enemy armies of monsters and hack and cleave his way to victory.
  • The Archer, “Blackeye Bowgart,” our thief at work. He relies on ranged attacks so monsters getting close to him is bad news. But fret not, for he will valiantly fire as many bolts as needed to win.
  • The Mage, “The Earl of Evilosity,” as his name implies, deals in the magical aspect of our rowdy bunch. He uses the arts of Fire and Arcane to deal all sorts of damage to his enemies in a rather violent, exploding manner.
  • The Runaway. Last, but not least, our single female protagonist (which you have to pay in order to use) is a master of the musical arts and slaughters her way to a musical victory by singing or rocking her enemies to death.

Each of these four characters come included with their own set of skills for all purposes: single-target, area of effect and crowd control. So onwards, hold your head high and aid your hero of preference to greater glories in the world of Opulencia.


There are two currencies in the game: Gold and Life Force.

Gold is used to develop your Castle and build the many upgrades for it. Upgrading your Castle Heart drives you ever upwards towards a larger, more protective Castle. Of course you can simply upgrade every other building inside your Castle the same way, including the mines that give you the resources needed to further bolster your defences. Gold also allows you to buy your character’s equipment at a fairly acceptable price. This equipment is relatively better than what would normally drop in enemy Castles, making it a good improvement in times of need.

Life Force does what Gold doesn’t. It grants you the ability to buy monsters and traps to increase your Castle’s invulnerability. As is with Gold, you get this from your mines and by raiding other Castles.



No, unfortunately, this isn’t the shiny gold chains you wear at your neck. Bling, despite also being an in-game currency, is more akin to a replacement currency. As with all Free-to-Play games, this one relies on micro-transactions and, despite minor mishaps (lest we forget the times of the Pay-Everything-For-Bling patch), Bling is now used solely to replace Gold in Equipment/Potion purchases, XP/Resources boosters (these are minor boosts, mind you, 10-20% of very little is still very little) and visual content, like dyes for your outfit, Castle ambience and pets.


In order to progress in The Mighty Quest, you need to raid other Castles. You do this by selecting random Castles on a very elaborate map. Alas, this map is very twitchy and, even if you’re merely circling around to search for a Castle you haven’t struck yet, you will unconsciously lift your mouse over someone’s Castle, selecting it and centering the screen on said Castle. I found this to be extremely frustrating, especially when you’ve raided most Castles on your level and there’s still that one on the other side of the map, but you still take half an hour to get to it just because your screen keeps centering on things you don’t want or need.

Raiding other Castles earns you Gold, Life Force, and equipment in amounts that may or may not be generous, depending on your and the Castle’s level. Naturally, the higher leveled the Castle in relation to yourself, the more difficult it is and the more rewards you can squeeze out of your enemies.

I’d also like to point out that matches in the lower levels are incredibly quick, lasting a mere two minutes, tops. However, there are still Castles that are very difficult to handle and they can kill you. Strive to be better and come up with a strategy to beat your opponent next time and you shall be prepared for the worst.

Lastly, movement and skill usage are relatively limited, making the game feel like it was more at home in a portable OS, such as Android or iOS, but I’d consider it a minor issue because that makes the entire interface crystal-clear to anyone willing to learn the game.


Your job does not stop at attacking your opponents, however. Oh no. You have to make sure the riches you have been amassing stay safe from other players! And how do you do this, you may ask? Why, it’s simple. With the Gold you hoard, you can purchase Castle Rooms of a decent variety. Intersections, T-junctions, Corners and Corridors, all to confuse your assailants as much as possible.

Not only that, with Life Force gathered the same way as Gold, you can summon Traps and Monsters of various sizes and lethality levels, ranging from “rather annoying” to “oh my god, what just killed me.” However, the more deadly the summon, the heavier the cost. Both ends of the summoning table are effective in their own way, you merely need to find the strategy that works best at defending against most invading players.

Guard your Castle.

Eyes & Ears

Gameplay aside, I hope you’re not expecting grandiose graphics worthy of a AAA game. The Mighty Quest was never intended to be that and it is magnificent, regardless. The graphics are simple, yet vibrant and very pleasing to the eye. Although, the game follows the general rule of “brown is the new grey,” which includes the skybox. If you don’t change your Castle’s visual looks, it almost looks like a cheerful Renaissance-esque Gothic church.

Adding to this medieval ambience is the sound. The music tracks are akin to medieval instruments playing in the background, making the whole medieval experience that much more pleasing. Of course, if you don’t like medieval music, you can simply turn it down and listen to your character’s very amusing taunts.

Welcome! To Opulencia.


It’s a F2P game. You lose nothing but disk space and personal time by playing it. There are no P2W nor P2GL (Pay to Grind Less) microtransactions, which makes the grind your sole, relatively fast solution. Regardless, it is an incredibly fun game to spend hours at a time on, as you watch the minutes fly by and realize you have to wake up soon for work. If you’re looking for a F2P game and are a fan of dungeon crawlers, then this is the game for you.


  • Fun dungeon crawler
  • Medieval setting
  • Every raid is rewarding

  • Feels like a portable game
  • Grind your way to the top
  • Your first daily battle is against Uplay

System Requirements

OS: Windows XP SP3
Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
Memory: 2 GB RAM
Graphics: DirectX 9 compliant Video Card with at least 256 MB of memory
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 600 MB available space
Sound Card: DirectX compatible sound card
Additional Notes: The minimum configuration is currently higher than what it might be when the development is complete. Please understand that the current version is work in progress and is not yet optimized.

the author

Three years ago, a good friend of mine asked me "Why Oryngton? Why not your real name?", to which I answered him: "I'd love to see you try to say my name properly: Diogo. Have fun chewing your tongue out." To this day, he's yet to accomplish this feat.