<?xml version="1.0" encoding="utf-8"?>
<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <!-- Orbital System Improvements -->
  <LocalizationPair Name="%IAOrbital1Title">ORBITAL DEFENSE SATELLITES</LocalizationPair>
  <LocalizationPair Name="%IAOrbital1Description">As a colony grows more advanced, it is under ever increasing threat from pirates and hostile races. Orbital Defense Satellites are the first step towards creating a secure and protected colony, are equipped with the latest missile technology and enable a colony to withstand attacks for a longer period of time.</LocalizationPair>
  <LocalizationPair Name="%IAOrbital2Title">ORBITAL TRADE HUB</LocalizationPair>
  <LocalizationPair Name="%IAOrbital2Description">The Orbital Trade Hub provides a colony with the ability to conduct commerce without the need of constantly launching into orbit and re-entry into the atmosphere, which vastly reduces the cost of interstellar trade and provides a colony with an immediate boost in economic output.</LocalizationPair>
  <LocalizationPair Name="%IAOrbital3Title">MILITARY OUTPOST</LocalizationPair>
  <LocalizationPair Name="%IAOrbital3Description">A vast industrial undertaking, a colony serving as a Military Outpost acts as a central point of command for nearby fleets and is equipped with numerous squadrons of fighters, an orbital capital-class shipyard and a huge array of sensors and automated defense systems.</LocalizationPair>
  <LocalizationPair Name="%IAOrbital4Title">PLANETARY RINGS</LocalizationPair>
  <LocalizationPair Name="%IAOrbital4Description">Your empire achieves what even the Endless could only dream of, massive orbiting rings that encircle entire worlds. Structures so big that military invasion of your planets becomes extremely difficult as they are quite literally surrounded by enormous artificial habitats providing defense, living space and an enormous boost to the commerce of the star system.</LocalizationPair>
  <LocalizationPair Name="%IAOrbital5Title">DYSON SPHERE</LocalizationPair>
  <LocalizationPair Name="%IAOrbital5Description">As technology advanced through super-tensile materials and frictionless surfaces, mega-structures thought of as hypothetical shift to the realm of possibility.  The sphere consists of a fixed deployment of solar sails, orbiting satellites, and entire planets-worth of populations on space stations designed to maximize photovoltaic production.  While not a true metal shell, which would be impractical at best, the system greatly multiplies the amount of energy available for use.</LocalizationPair>
  <!-- New Terraformations -->
  <LocalizationPair Name="%IAPlanetCreationTitle">PLANET CREATION</LocalizationPair>
  <LocalizationPair Name="%IAPlanetCreationDescription">Turning an Asteroid Field into a Barren planet is no small feat and a huge step towards complete domination over stellar matter. Generally devoid of air, water and anything else that makes it habitable, a barren planet might sound unpleasant, but asteroids are worse places to live and it is the first step towards further terraforming.</LocalizationPair>
  <LocalizationPair Name="%TIAXPlanetExpansion1Title">TINY PLANET EXPANSION</LocalizationPair>
  <LocalizationPair Name="%TIAXPlanetExpansion2Title">SMALL PLANET EXPANSION</LocalizationPair>
  <LocalizationPair Name="%TIAXPlanetExpansion3Title">MEDIUM PLANET EXPANSION</LocalizationPair>
  <LocalizationPair Name="%TIAXPlanetExpansion4Title">LARGE PLANET EXPANSION</LocalizationPair>
  <LocalizationPair Name="%TIAXPlanetExpansion1Description">By spending resources and extra effort to increase star system infrastructure to encompass extra-lunar satellites, comet bodies, and reign in bits of solar system debris, a tiny planet can effectively increase its colonization potential. The size of the planet itself may not necessarily increase--the change from 'tiny' to 'small' planet is generally an abstraction of total living space.</LocalizationPair>
  <LocalizationPair Name="%TIAXPlanetExpansion2Description">Planetary inclusion of finite asteroid chains and the capture and terraforming of planetoids allows for some additional expansion of colonial construction.  Precious little debris is actually able to be drawn onto the planet's mass; most of the extra-planetary mass is set into close orbit and made easily accessible, resulting in an abstraction of increased planet size.</LocalizationPair>
  <LocalizationPair Name="%TIAXPlanetExpansion3Description">Bending the lithosphere is tricky, but not impossible thanks to incredible advances in terraforming.  The creation of artificial hollows in deep core segments allows additional living and working space, and the cored mass can be set into orbit used as additional surface area as well.  In the case of hollow planets, an interlinked mesh is anchored through the vacant core, allowing artificial hive-like structures for growing populations.</LocalizationPair>
  <LocalizationPair Name="%TIAXPlanetExpansion4Description">The collection of vast amounts of nebular debris and subsequent pressurization into equitable mass presents a unique, if somewhat impractical approach to increasing colony space, rather than finding additional planets to colonize.  Space, however infinite in itself, is still finite in this galaxy, and therefore can become limited.  Creation of massive orbital plates and pliable shielding as living space result in a total net gain in planetary rent.</LocalizationPair>
  <LocalizationPair Name="%IATechGaiaTitle">GAIA CREATION</LocalizationPair>
  <LocalizationPair Name="%IATechGaiaDescription">Creating a perfect world to live on is not an easy task to master. It requires a precise balance of weather control systems, flora and a balance of wildlife which is close to impossible. Yet, it is not impossible as your scientists have mastered exactly that. The only thing better than a Gaia planet would be ascension to a higher plane of existence.</LocalizationPair>
  <LocalizationPair Name="%AnomalyReduction1Title">SIMPLE ANOMALY REDUCTION</LocalizationPair>
  <LocalizationPair Name="%AnomalyReduction1Description">There are a number of well-understood tasks that can be done to remove planetary anomalies. Filtering the atmosphere, removing poisons from soil, and stabilizing the magnetic field are all based on familiar, if expensive, processes.</LocalizationPair>
  <LocalizationPair Name="%AnomalyReduction2Title">ADVANCED ANOMALY REDUCTION</LocalizationPair>
  <LocalizationPair Name="%AnomalyReduction2Description">The removal or stabilization of more complex anomalies from a planet is a close kin to the sciences of terraforming. Like them, it requires enormous investments of time and money as well as highly advanced sciences if it is to be done within realistic terms.</LocalizationPair>
  <LocalizationPair Name="%AnomalyReduction3Title">EXTREME ANOMALY REDUCTION</LocalizationPair>
  <LocalizationPair Name="%AnomalyReduction4Title">ULTIMATE ANOMALY REDUCTION</LocalizationPair>
  <LocalizationPair Name="%IATechAnomaly2Title">ADVANCED ANOMALY REDUCTION</LocalizationPair>
  <LocalizationPair Name="%IATechAnomaly2Description">There are a number of well-understood tasks that can be done to remove planetary anomalies. Filtering the atmosphere, removing poisons from soil, and stabilizing the magnetic field are all based on familiar, if expensive, processes.</LocalizationPair>
  <LocalizationPair Name="%IATechAnomaly3Title">PLANETARY ENHANCEMENT</LocalizationPair>
  <LocalizationPair Name="%IATechAnomaly3Description">The ability to improve planets, both by increasing living space as well as reducing the negative effects of any anomalies is highly valued across the galaxy. It allows for a much more efficient use of the planets our civilization lives on, without destroying their environment.</LocalizationPair>  
  <!-- Weapon Variants -->
  <LocalizationPair Name="%LongRangeShortTitle">(H)</LocalizationPair>
  <LocalizationPair Name="%MediumRangeShortTitle">(N)</LocalizationPair>
  <LocalizationPair Name="%ShortRangeShortTitle">(L)</LocalizationPair>
  <LocalizationPair Name="%LongRangeTitle">HEAVY</LocalizationPair>
  <LocalizationPair Name="%MediumRangeTitle">NORMAL</LocalizationPair>
  <LocalizationPair Name="%ShortRangeTitle">LIGHT</LocalizationPair>
  <LocalizationPair Name="%RangeClassDescription">Click to swap between Heavy, Normal and Light weapon types.</LocalizationPair>
  <!-- Ship Classes -->
  <LocalizationPair Name="%ShipClassTerranSmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassTerranSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassTerranMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassTerranMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassTerranLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassTerranLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSwarmSmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSwarmSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSwarmMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSwarmMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSwarmLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSwarmLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSophonSmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSophonSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSophonMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSophonMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSophonLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSophonLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHoratioSmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHoratioSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHoratioMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHoratioMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHoratioLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHoratioLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHisshoSmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHisshoSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHisshoMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHisshoMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHisshoLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHisshoLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSowerSmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSowerSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSowerMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSowerMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSowerLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassSowerLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAmoebaSmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAmoebaSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAmoebaMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAmoebaMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAmoebaLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAmoebaLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassResistanceSmall1Description">Role: Destroyer - 1CP</LocalizationPair>>
  <LocalizationPair Name="%ShipClassResistanceSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassResistanceMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassResistanceMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassResistanceLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassResistanceLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassPiratesSmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassPiratesSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassPiratesMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassPiratesMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassPiratesLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassPiratesLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAutomatonSmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAutomatonSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAutomatonMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAutomatonMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAutomatonLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassAutomatonLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassVaulterSmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassVaulterSmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassVaulterMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassVaulterMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassVaulterLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHarmonySmall1Description">Role: Destroyer - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHarmonySmall2Description">Role: Frigate - 1CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHarmonyMedium1Description">Role: Cruiser - 2CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHarmonyMedium2Description">Role: Battleship - 3CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHarmonyLarge1Description">Role: Dreadnought - 5CP</LocalizationPair>
  <LocalizationPair Name="%ShipClassHarmonyLarge2Description">Role: Dreadnought - 5CP</LocalizationPair>
  <!-- Vanilla Game Localisation Fixes & Improvements -->
  <LocalizationPair Name="%ClassHeroFleetTitle">FLEET</LocalizationPair>
  <LocalizationPair Name="%ClassStarSystemImprovementTitle">IMPROVEMENT UPKEEP</LocalizationPair>
  <LocalizationPair Name="%EndlessWonderRestorationMissingTechTitle">MISSING TECHNOLOGY : #FF0000#$Tech</LocalizationPair>  
  <LocalizationPair Name="%GameMenuModificationFormat">
WITH MOD: #FFA000#$Modification#REVERT# $Version BY #FFFF00#EVIL TACTICIAN#REVERT#</LocalizationPair>
  <!-- Diplomacy Tweaks -->
  <LocalizationPair Name="%DiplomacyAttitudeIntolerantTitle">INTOLERANT</LocalizationPair>
  <LocalizationPair Name="%DiplomacyAttitudeIntolerantDescription">This empire is somewhat intolerant towards you.</LocalizationPair>
  <LocalizationPair Name="%DiplomacyAttitudeTolerantTitle">TOLERANT</LocalizationPair>
  <LocalizationPair Name="%DiplomacyAttitudeTolerantDescription">This empire is somewhat tolerant towards you.</LocalizationPair>
  <!-- Aeterna -->
  <LocalizationPair Name="%UniquePlanetAeternaTitle">AETERNA</LocalizationPair>
  <LocalizationPair Name="%UniquePlanetAeternaDescription">This planet once stood at the very heart of the Endless empire. It was from here that they governed and oversaw their entire domain.</LocalizationPair> 
  <LocalizationPair Name="%NarrativeEventsAeternaOnSystemVisitedTitle">Aeterna System Discovered!</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnSystemVisitedDescription">Legends tell of a planet called Aeterna , which once stood at the very heart of the Endless empire. It was from there that they governed and oversaw their entire domain. It is said that from this planet, the Endless could see into star systems far, far away. What secrets does this planet hold?
  
The star around which the legendary planet Aeterna orbits has been discovered!</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnColonizedTitle">Planet Aeterna Colonized!</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnColonizedDescription">Fortunate adventurers have settled Aeterna, the Gaia planet rich in ruins and history.
Only time will tell what secrets this planet holds for its new owners.</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnMoonExploredTitle">Aeterna Moon Surveyed</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnMoonExploredDescription">On the moon Nox that orbits Aeterna, the Temple of Eternity has been discovered.</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnWonderRestoredTitle">The Infinity Eye</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnWonderRestoredDescription">The Infinity Eye on the planet Aeterna has been activated, and the faction that holds the system has now gained control of its powers.</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnTerraformedTitle">Aeterna Terraformed</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnTerraformedDescription">Terraforming has altered the planet Aeterna, further increasing its already central status in our society.</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnSystemConqueredTitle">Aeterna Falls!</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnSystemConqueredDescription">The Aeterna system has been conquered by another faction; they now hold this legendary world and all its secrets.</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnSystemRazedTitle">Planet Aeterna Razed</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnSystemRazedDescription">The installations and infrastructure of the planet Aeterna have been razed, yet the secrets of its past remain.</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnDepletedTitle">Planet Aeterna Depleted</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnDepletedDescription">Colonized by a greedy faction, the planet Aeterna has been depleted of its resources and its once-rich surface is now an over-exploited wasteland.</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnSystemPurifiedTitle">Aeterna System Purified</LocalizationPair>
  <LocalizationPair Name="%NarrativeEventsAeternaOnSystemPurifiedDescription">The energies of Dust have been siphoned off Aeterna, removing some of the strangeness from this famous planet.</LocalizationPair>
  <LocalizationPair Name="%AeternaTempleTitle">TEMPLE OF ETERNITY</LocalizationPair>
  <LocalizationPair Name="%AeternaTempleDescription">This temple is an incredible defensive structure build straight into the tallest mountain of Aeterna. It is virtually impenetrable and its halls are so vast that entire cities and ecosystems exist inside.</LocalizationPair>
  <LocalizationPair Name="%PlanetEndlessWonder13Title">#EAB643#The Infinity Eye#REVERT#</LocalizationPair>
  <LocalizationPair Name="%PlanetEndlessWonder13Description">A marvel of science so far beyond our knowledge, it would be impossible to ever replicate. The Infinity Eye is a hyper advanced sensor system, revealing all interstellar activity at many star systems from Aeterna. Should the system ever be activated, the sensor range of Aeterna would span many star systems.</LocalizationPair>
  <LocalizationPair Name="%PlanetEndlessWonder13RestorationTitle">#EAB643#The Infinity Eye#REVERT#</LocalizationPair>
  <LocalizationPair Name="%PlanetEndlessWonder13RestorationDescription">A marvel of science so far beyond our knowledge, it would be impossible to ever replicate. The Infinity Eye is a hyper advanced sensor system, revealing all interstellar activity at many star systems from Aeterna. Should the system ever be activated, the sensor range of Aeterna would span many star systems.</LocalizationPair>  
</Datatable>