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  <!-- ========== Imperium Aeterna - Heavy Kinetic  ========== -->
  
  <WeaponModule Name="ModuleWeaponKinetic1LR" Level="1" Cost="4" WeightFlat="7" MilitaryPower="11">
    <Simulation DamageMin="9" DamageMax="9"
                CriticMultiplier="2.0" CriticChance="0.05"
                InterceptionEvasion="0"
                NumberPerSalve="8"
                TurnBeforeReach="0" TurnToReload="0" Accuracy="0.9">
      <WeaponClass>Kinetic</WeaponClass>
      <RangeClass>LongRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800" NumberOfProjectilesPerSalvo="1"
              Priority="100"
              BoardSideMaxDuration="1.5"
              BoardSideFireDelay="0.1">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_01"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
    </Reflection>
    <Gui>
      <Title>%ModuleWeaponKinetic1LRTitle</Title>
      <Description>%ModuleWeaponKinetic1LRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic1Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic1Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponKinetic2LR" Level="2" Cost="12" WeightFlat="9" MilitaryPower="22">
    <Simulation DamageMin="19" DamageMax="19"
                CriticMultiplier="2.0" CriticChance="0.05"
                InterceptionEvasion="0"
                NumberPerSalve="11"
                TurnBeforeReach="0" TurnToReload="0" Accuracy="0.9">
      <WeaponClass>Kinetic</WeaponClass>
      <RangeClass>LongRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800" NumberOfProjectilesPerSalvo="1"
                Priority="100"
                BoardSideMaxDuration="1.5"
                BoardSideFireDelay="0.1">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_04"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
    </Reflection>
    <Gui>
      <Title>%ModuleWeaponKinetic2LRTitle</Title>
      <Description>%ModuleWeaponKinetic2LRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic7Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic7Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponKinetic3LR" Level="3" Cost="48" WeightFlat="11" MilitaryPower="44">
    <Simulation DamageMin="29" DamageMax="29"
                CriticMultiplier="2.0" CriticChance="0.05"
                InterceptionEvasion="0"
                NumberPerSalve="14"
                TurnBeforeReach="0" TurnToReload="0" Accuracy="0.9">
      <WeaponClass>Kinetic</WeaponClass>
      <RangeClass>LongRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800" NumberOfProjectilesPerSalvo="1"
                Priority="100"
                BoardSideMaxDuration="1.5"
                BoardSideFireDelay="0.1">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_07"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceHexaferrum</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponKinetic3LRTitle</Title>
      <Description>%ModuleWeaponKinetic3LRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic10Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic10Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <!-- ========== Imperium Aeterna - Medium Kinetic  ========== -->
  
  <WeaponModule Name="ModuleWeaponKinetic1MR" Level="1" Cost="4" WeightFlat="6" MilitaryPower="8">
    <Simulation DamageMin="5" DamageMax="5"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="10"
                TurnBeforeReach="0" TurnToReload="0" Accuracy="1.0">
      <WeaponClass>Kinetic</WeaponClass>
      <RangeClass>MediumRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800"
              Priority="75" NumberOfProjectilesPerSalvo="2"
              BoardSideMaxDuration="2.5"
              BoardSideFireDelay="0.8">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_02"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
    </Reflection>
    <Gui>
      <Title>%ModuleWeaponKinetic1MRTitle</Title>
      <Description>%ModuleWeaponKinetic1MRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic1Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic1Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponKinetic2MR" Level="2" Cost="12" WeightFlat="8" MilitaryPower="16">
    <Simulation DamageMin="10" DamageMax="10"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="14"
                TurnBeforeReach="0" TurnToReload="0" Accuracy="1.0">
      <WeaponClass>Kinetic</WeaponClass>
      <RangeClass>MediumRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800"
              Priority="75" NumberOfProjectilesPerSalvo="2"
              BoardSideMaxDuration="2.5"
              BoardSideFireDelay="0.8">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_05"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
    </Reflection>
    <Gui>
      <Title>%ModuleWeaponKinetic2MRTitle</Title>
      <Description>%ModuleWeaponKinetic2MRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic7Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic7Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponKinetic3MR" Level="3" Cost="48" WeightFlat="10" MilitaryPower="32">
    <Simulation DamageMin="15" DamageMax="15"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="18"
                TurnBeforeReach="0" TurnToReload="0" Accuracy="1.0">
      <WeaponClass>Kinetic</WeaponClass>
      <RangeClass>MediumRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800"
              Priority="75" NumberOfProjectilesPerSalvo="2"
              BoardSideMaxDuration="2.5"
              BoardSideFireDelay="0.8">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_08"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceHexaferrum</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponKinetic3MRTitle</Title>
      <Description>%ModuleWeaponKinetic3MRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic10Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic10Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <!-- ========== Imperium Aeterna - Light Kinetic  ========== -->
  
  <WeaponModule Name="ModuleWeaponKinetic1SR" Level="1" Cost="4" WeightFlat="5" MilitaryPower="6">
    <Simulation DamageMin="1" DamageMax="2"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="25"
                TurnBeforeReach="0" TurnToReload="0" Accuracy="1.1">
      <WeaponClass>Kinetic</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800"
                RateOfFire="20" NumberOfProjectilesPerSalvo="2"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_03"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
    </Reflection>
    <Gui>
      <Title>%ModuleWeaponKinetic1SRTitle</Title>
      <Description>%ModuleWeaponKinetic1SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic1Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic1Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponKinetic2SR" Level="2" Cost="12" WeightFlat="7" MilitaryPower="12">
    <Simulation DamageMin="2" DamageMax="4"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="35"
                TurnBeforeReach="0" TurnToReload="0" Accuracy="1.1">
      <WeaponClass>Kinetic</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800"
                RateOfFire="20" NumberOfProjectilesPerSalvo="2"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_06"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
    </Reflection>
    <Gui>
      <Title>%ModuleWeaponKinetic2SRTitle</Title>
      <Description>%ModuleWeaponKinetic2SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic7Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic7Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponKinetic2SRHissho" Level="2" Cost="8" WeightFlat="7" MilitaryPower="16">
    <Simulation DamageMin="3" DamageMax="5"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="35"
                TurnBeforeReach="0" TurnToReload="0" Accuracy="1.1">
      <WeaponClass>Kinetic</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800"
                RateOfFire="20" NumberOfProjectilesPerSalvo="2"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_06"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
    </Reflection>
    <Gui>
      <Title>%ModuleWeaponKinetic2SRTitle</Title>
      <Description>%ModuleWeaponKinetic2SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic7Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic7Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponKinetic3SR" Level="3" Cost="48" WeightFlat="9" MilitaryPower="24">
    <Simulation DamageMin="3" DamageMax="6"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="45"
                TurnBeforeReach="0" TurnToReload="0" Accuracy="1.1">
      <WeaponClass>Kinetic</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800"
                RateOfFire="20" NumberOfProjectilesPerSalvo="2"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Kinetic_Level_09"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Kinetic_Src_Level_01"/>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceHexaferrum</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponKinetic3SRTitle</Title>
      <Description>%ModuleWeaponKinetic3SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic10Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponKinetic10Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <!-- ========== Imperium Aeterna - Heavy Missile ========== -->
  
  <WeaponModule Name="ModuleWeaponMissile1LR" Level="1" Cost="8" WeightFlat="11" MilitaryPower="16">
    <Simulation DamageMin="400" DamageMax="400"
                CriticMultiplier="2.0" CriticChance="0.05"
                InterceptionEvasion="28"
                NumberPerSalve="1"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="0.9">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>LongRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                Priority="100"
                BoardSideMaxDuration="1.5"
                BoardSideFireDelay="0.1">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_01"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile1LRTitle</Title>
      <Description>%ModuleWeaponMissile1LRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile1Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile1Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponMissile2LR" Level="2" Cost="16" WeightFlat="13" MilitaryPower="32">
    <Simulation DamageMin="1170" DamageMax="1170"
                CriticMultiplier="2.0" CriticChance="0.05"
                InterceptionEvasion="48"
                NumberPerSalve="1"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="0.9">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>LongRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                Priority="100"
                BoardSideMaxDuration="1.5"
                BoardSideFireDelay="0.1">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_04"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile2LRTitle</Title>
      <Description>%ModuleWeaponMissile2LRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile6Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile6Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponMissile3LR" Level="3" Cost="48" WeightFlat="15" MilitaryPower="64">
    <Simulation DamageMin="2340" DamageMax="2340"
                CriticMultiplier="2.0" CriticChance="0.05"
                InterceptionEvasion="96"
                NumberPerSalve="1"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="0.9">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>LongRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                Priority="100"
                BoardSideMaxDuration="1.5"
                BoardSideFireDelay="0.1">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_07"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile3LRTitle</Title>
      <Description>%ModuleWeaponMissile3LRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile8Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile8Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponMissile3LRSwarm" Level="3" Cost="36" WeightFlat="15" MilitaryPower="70">
    <Simulation DamageMin="2550" DamageMax="2550"
                CriticMultiplier="2.0" CriticChance="0.05"
                InterceptionEvasion="100"
                NumberPerSalve="1"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="0.9">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>LongRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                Priority="100"
                BoardSideMaxDuration="1.5"
                BoardSideFireDelay="0.1">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_07"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile3LRTitle</Title>
      <Description>%ModuleWeaponMissile3LRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile8Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile8Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <!-- ========== Imperium Aeterna - Medium Missile ========== -->

  <WeaponModule Name="ModuleWeaponMissile1MR" Level="1" Cost="8" WeightFlat="10" MilitaryPower="13">
    <Simulation DamageMin="300" DamageMax="300"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="42"
                NumberPerSalve="1"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="1.0">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>MediumRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                Priority="75"
                BoardSideMaxDuration="2.5"
                BoardSideFireDelay="0.8">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_02"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile1MRTitle</Title>
      <Description>%ModuleWeaponMissile1MRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile1Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile1Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponMissile2MR" Level="2" Cost="16" WeightFlat="12" MilitaryPower="26">
    <Simulation DamageMin="877" DamageMax="877"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="72"
                NumberPerSalve="1"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="1.0">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>MediumRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                Priority="75"
                BoardSideMaxDuration="2.5"
                BoardSideFireDelay="0.8">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_05"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile2MRTitle</Title>
      <Description>%ModuleWeaponMissile2MRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile6Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile6Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponMissile3MR" Level="3" Cost="48" WeightFlat="14" MilitaryPower="52">
    <Simulation DamageMin="1755" DamageMax="1755"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="144"
                NumberPerSalve="1"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="1.0">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>MediumRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                Priority="75"
                BoardSideMaxDuration="2.5"
                BoardSideFireDelay="0.8">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_08"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile3MRTitle</Title>
      <Description>%ModuleWeaponMissile3MRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile8Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile8Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <!-- ========== Imperium Aeterna - MIRV Missile ========== -->

  <WeaponModule Name="ModuleWeaponMissile1SR" Level="1" Cost="8" WeightFlat="9" MilitaryPower="11">
    <Simulation DamageMin="30" DamageMax="60"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="56"
                NumberPerSalve="5"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="1.1">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                RateOfFire="20" NumberOfProjectilesPerSalvo="2"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_03"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile1SRTitle</Title>
      <Description>%ModuleWeaponMissile1SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile1Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile1Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponMissile2SR" Level="2" Cost="16" WeightFlat="11" MilitaryPower="22">
    <Simulation DamageMin="88" DamageMax="176"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="96"
                NumberPerSalve="5"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="1.1">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                RateOfFire="20" NumberOfProjectilesPerSalvo="2"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_06"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile2SRTitle</Title>
      <Description>%ModuleWeaponMissile2SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile6Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile6Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponMissile3SR" Level="3" Cost="48" WeightFlat="13" MilitaryPower="44">
    <Simulation DamageMin="176" DamageMax="351"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="192"
                NumberPerSalve="5"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="1.1">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                RateOfFire="20" NumberOfProjectilesPerSalvo="2"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_09"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile3SRTitle</Title>
      <Description>%ModuleWeaponMissile3SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile8Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile8Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponMissile3SRHissho" Level="3" Cost="36" WeightFlat="13" MilitaryPower="50">
    <Simulation DamageMin="250" DamageMax="375"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="192"
                NumberPerSalve="5"
                TurnBeforeReach="3" TurnToReload="3" Accuracy="1.1">
      <WeaponClass>Missile</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="400"
                RateOfFire="20" NumberOfProjectilesPerSalvo="2"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Missile_Level_09"/>
      </Projectiles-Prefabs>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceTitanium</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponMissile3SRTitle</Title>
      <Description>%ModuleWeaponMissile3SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile8Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponMissile8Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <!-- ========== Imperium Aeterna - Heavy Lasers ========== -->
  
  <WeaponModule Name="ModuleWeaponLaser1LR" Level="1" Cost="4" WeightFlat="9" MilitaryPower="13">
    <Simulation DamageMin="150" DamageMax="150"
                CriticMultiplier="2.0" CriticChance="0.05"
                InterceptionEvasion="0"
                NumberPerSalve="1"
                TurnBeforeReach="1" TurnToReload="1" Accuracy="0.9">
      <WeaponClass>Laser</WeaponClass>
      <RangeClass>LongRange</RangeClass>
    </Simulation>
    <Reflection Speed="1000"
                Priority="100"
                BoardSideMaxDuration="1.5"
                BoardSideFireDelay="0.1">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Laser_A_Level1"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Laser_A_Src_Level1"/>
    </Reflection>
    <Gui>
      <Title>%ModuleWeaponLaser1LRTitle</Title>
      <Description>%ModuleWeaponLaser1LRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser1Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser1Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponLaser2LR" Level="2" Cost="16" WeightFlat="11" MilitaryPower="26">
    <Simulation DamageMin="375" DamageMax="375"
                CriticMultiplier="2.0" CriticChance="0.05"
                InterceptionEvasion="0"
                NumberPerSalve="1"
                TurnBeforeReach="1" TurnToReload="1" Accuracy="0.9">
      <WeaponClass>Laser</WeaponClass>
      <RangeClass>LongRange</RangeClass>
    </Simulation>
    <Reflection Speed="1000"
                Priority="100"
                BoardSideMaxDuration="1.5"
                BoardSideFireDelay="0.1">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Laser_B_Level4"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Laser_A_Src_Level4"/>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceAnti-Matter</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponLaser2LRTitle</Title>
      <Description>%ModuleWeaponLaser2LRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser6Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser6Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponLaser3LR" Level="3" Cost="48" WeightFlat="13" MilitaryPower="52">
    <Simulation DamageMin="750" DamageMax="750"
                CriticMultiplier="2.0" CriticChance="0.05"
                InterceptionEvasion="0"
                NumberPerSalve="1"
                TurnBeforeReach="1" TurnToReload="1" Accuracy="0.9">
      <WeaponClass>Laser</WeaponClass>
      <RangeClass>LongRange</RangeClass>
    </Simulation>
    <Reflection Speed="1000"
                Priority="100"
                BoardSideMaxDuration="1.5"
                BoardSideFireDelay="0.1">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Laser_C_Level7"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Laser_A_Src_Level7"/>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceAnti-Matter</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponLaser3LRTitle</Title>
      <Description>%ModuleWeaponLaser3LRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser8Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser8Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <!-- ========== Imperium Aeterna - Dual Lasers ========== -->

  <WeaponModule Name="ModuleWeaponLaser1MR" Level="1" Cost="4" WeightFlat="8" MilitaryPower="11">
    <Simulation DamageMin="60" DamageMax="60"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="2"
                TurnBeforeReach="1" TurnToReload="1" Accuracy="1.0">
      <WeaponClass>Laser</WeaponClass>
      <RangeClass>MediumRange</RangeClass>
    </Simulation>
    <Reflection Speed="1000" NumberOfProjectilesPerSalvo="2"
                Priority="75"
                BoardSideMaxDuration="2.5"
                BoardSideFireDelay="0.8">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Laser_A_Level2"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Laser_A_Src_Level2"/>
    </Reflection>
    <Gui>
      <Title>%ModuleWeaponLaser1MRTitle</Title>
      <Description>%ModuleWeaponLaser1MRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser1Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser1Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponLaser2MR" Level="2" Cost="16" WeightFlat="10" MilitaryPower="22">
    <Simulation DamageMin="150" DamageMax="150"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="2"
                TurnBeforeReach="1" TurnToReload="1" Accuracy="1.0">
      <WeaponClass>Laser</WeaponClass>
      <RangeClass>MediumRange</RangeClass>
    </Simulation>
    <Reflection Speed="1000" NumberOfProjectilesPerSalvo="2"
                Priority="75"
                BoardSideMaxDuration="2.5"
                BoardSideFireDelay="0.8">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Laser_C_Level5"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Laser_A_Src_Level5"/>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceAnti-Matter</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponLaser2MRTitle</Title>
      <Description>%ModuleWeaponLaser2MRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser6Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser6Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponLaser3MR" Level="3" Cost="48" WeightFlat="12" MilitaryPower="44">
    <Simulation DamageMin="300" DamageMax="300"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="2"
                TurnBeforeReach="1" TurnToReload="1" Accuracy="1.0">
      <WeaponClass>Laser</WeaponClass>
      <RangeClass>MediumRange</RangeClass>
    </Simulation>
    <Reflection Speed="1000" NumberOfProjectilesPerSalvo="2"
                Priority="75"
                BoardSideMaxDuration="2.5"
                BoardSideFireDelay="0.8">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Laser_D_Level8"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Laser_A_Src_Level8"/>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceAnti-Matter</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponLaser3MRTitle</Title>
      <Description>%ModuleWeaponLaser3MRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser8Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser8Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <!-- ========== Imperium Aeterna - Pulse Lasers ========== -->

  <WeaponModule Name="ModuleWeaponLaser1SR" Level="1" Cost="4" WeightFlat="7" MilitaryPower="8">
    <Simulation DamageMin="20" DamageMax="40"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="3"
                TurnBeforeReach="0" TurnToReload="1" Accuracy="1.1">
      <WeaponClass>Laser</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800"
                RateOfFire="20" NumberOfProjectilesPerSalvo="3"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Laser_B_Level3"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Laser_A_Src_Level3"/>
    </Reflection>
    <Gui>
      <Title>%ModuleWeaponLaser1SRTitle</Title>
      <Description>%ModuleWeaponLaser1SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser1Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser1Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponLaser2SR" Level="2" Cost="16" WeightFlat="9" MilitaryPower="16">
    <Simulation DamageMin="50" DamageMax="100"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="3"
                TurnBeforeReach="0" TurnToReload="1" Accuracy="1.1">
      <WeaponClass>Laser</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800"
                RateOfFire="20" NumberOfProjectilesPerSalvo="3"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Laser_C_Level6"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Laser_A_Src_Level6"/>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceAnti-Matter</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponLaser2SRTitle</Title>
      <Description>%ModuleWeaponLaser2SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser6Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser6Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

  <WeaponModule Name="ModuleWeaponLaser3SR" Level="3" Cost="48" WeightFlat="11" MilitaryPower="32">
    <Simulation DamageMin="100" DamageMax="200"
                CriticMultiplier="0.0" CriticChance="0.0"
                InterceptionEvasion="0"
                NumberPerSalve="3"
                TurnBeforeReach="0" TurnToReload="1" Accuracy="1.1">
      <WeaponClass>Laser</WeaponClass>
      <RangeClass>ShortRange</RangeClass>
    </Simulation>
    <Reflection Speed="1800"
                RateOfFire="20" NumberOfProjectilesPerSalvo="3"
                Priority="50"
                BoardSideMaxDuration="2"
                BoardSideFireDelay="0.3">
      <Projectiles-Prefabs>
        <Prefab Path="Prefabs/Projectiles/PR_Laser_D_Level9"/>
      </Projectiles-Prefabs>
      <MuzzleFlash-Prefab Path="Graph/Effects/Prefabs/Weapons/FX_Laser_A_Src_Level9"/>
    </Reflection>
    <ResourcesPrerequisites>PlanetStrategicResourceAnti-Matter</ResourcesPrerequisites>
    <Gui>
      <Title>%ModuleWeaponLaser3SRTitle</Title>
      <Description>%ModuleWeaponLaser3SRDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser8Small" Large="Gui/DynamicBitmaps/Modules/ModuleWeaponLaser8Large"/>
      <CharCode>1</CharCode>
    </Gui>
  </WeaponModule>

</Datatable>