<?xml version="1.0" encoding="utf-8" ?>
<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

  <!-- PLAYER START -->
  <Technology Name="TechPlayerStart" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites></PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ColonizeGaia" Access="Standard" />	
    <Unlockable Name="ColonizeTerran" Access="Standard" />
    <Unlockable Name="ColonizeJungle" Access="Standard" />
    <Unlockable Name="ColonizeOcean" Access="Standard" />
    <Unlockable Name="StarSystemImprovementColonyBase" Access="Standard" />
    <Unlockable Name="MovementWarp1" Access="Standard" />
    <Unlockable Name="MovementFreeMove0" Access="Standard" />
    <!-- RETREAT action hidden for now -->
    <Unlockable Name="BattleTechAction0" Access="Standard" />
    
    <Unlockable Name="BattleTechAction1" Access="Standard" /> <!-- Weapon Overclock -->
    <Unlockable Name="BattleTechAction14" Access="Standard" /> <!-- Armor -->
    <Unlockable Name="BattleTechAction8" Access="Standard" /> <!-- Short-circuit -->
    <Unlockable Name="BattleTechAction9" Access="Standard" /> <!-- Magnetic Field -->
    <Unlockable Name="BattleTechAction13" Access="Standard" /> <!-- Adaptative Strategy -->


    
    
	<!-- Hero Action -->
	<Unlockable Name="BattleHeroAction1" Access="Standard" />
	<Unlockable Name="BattleHeroAction2" Access="Standard" />
	<Unlockable Name="BattleHeroAction3" Access="Standard" />
	<Unlockable Name="BattleHeroAction4" Access="Standard" />
	<Unlockable Name="BattleHeroAction5" Access="Standard" />
	<Unlockable Name="BattleHeroAction6" Access="Standard" />
	<Unlockable Name="BattleHeroAction7" Access="Standard" />
	<Unlockable Name="BattleHeroAction8" Access="Standard" />
	<Unlockable Name="BattleHeroAction9" Access="Standard" />
	
    
    <Unlockable Name="PlanetaryImprovementFood1" Access="Standard" />
    <Unlockable Name="PlanetaryImprovementIndustry1" Access="Standard" />
    <Unlockable Name="PlanetaryImprovementMoney1" Access="Standard" />
    <Unlockable Name="PlanetaryImprovementScience1" Access="Standard" />

    <Unlockable Name="ModuleWeaponKinetic1SR" Access="Standard" />
    <Unlockable Name="ModuleWeaponKinetic1MR" Access="Standard" />
    <Unlockable Name="ModuleWeaponKinetic1LR" Access="Standard" />
    <Unlockable Name="ModuleDefenseDeflector1" Access="Standard" />

    <Unlockable Name="ModuleSupportPower1" Access="Standard" />
	<Unlockable Name="ModuleSupportArmor1" Access="Standard" />
	<Unlockable Name="ModuleSupportEngine1" Access="Standard" />
	<Unlockable Name="ModuleSupportScout1" Access="Standard" />
	<Unlockable Name="ModuleSupportRepair1" Access="Standard" />
    
    <Unlockable Name="PlanetEndlessWonder01Restoration" Access="Standard" />
    <Unlockable Name="PlanetEndlessWonder02Restoration" Access="Standard" />
    <Unlockable Name="PlanetEndlessWonder03Restoration" Access="Standard" />
    <Unlockable Name="PlanetEndlessWonder04Restoration" Access="Standard" />
    <Unlockable Name="PlanetEndlessWonder05Restoration" Access="Standard" />
    <Unlockable Name="PlanetEndlessWonder06Restoration" Access="Standard" />
    <Unlockable Name="PlanetEndlessWonder07Restoration" Access="Standard" />
    <Unlockable Name="PlanetEndlessWonder08Restoration" Access="Standard" />
    <Unlockable Name="PlanetEndlessWonder09Restoration" Access="Standard" />
    <Unlockable Name="PlanetEndlessWonder13Restoration" Access="Standard" />	

    <Unlockable Name="StarSystemConversionIndustryToScience" Access="Standard" />
    <Unlockable Name="StarSystemConversionIndustryToDust" Access="Standard" />

    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>
  
  <Technology Name="TechPlayerStartTerran" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinityTerran)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Terran" Access="Standard" />
    <Unlockable Name="ShipClassColonizationTerran" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>
  
  <Technology Name="TechPlayerStartSwarm" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinitySwarm)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Swarm" Access="Standard" />
    <Unlockable Name="ShipClassColonizationSwarm" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>
  
  <Technology Name="TechPlayerStartSophon" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinitySophon)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Sophon" Access="Standard" />
    <Unlockable Name="ShipClassColonizationSophon" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>
  
  <Technology Name="TechPlayerStartHoratio" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinityHoratio)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Horatio" Access="Standard" />
    <Unlockable Name="ShipClassColonizationHoratio" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>
  
  <Technology Name="TechPlayerStartHissho" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinityHissho)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Hissho" Access="Standard" />
    <Unlockable Name="ShipClassColonizationHissho" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>
  
  <Technology Name="TechPlayerStartSower" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinitySower)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Sower" Access="Standard" />
    <Unlockable Name="ShipClassColonizationSower" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>

  <Technology Name="TechPlayerStartTolerant" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(TraitScience03Default)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ColonizeArid" Access="Standard" />
    <Unlockable Name="ColonizeTundra" Access="Standard" />
    <Unlockable Name="ColonizeDesert" Access="Standard" />
    <Unlockable Name="ColonizeArctic" Access="Standard" />
    <Unlockable Name="ColonizeLava" Access="Standard" />
    <Unlockable Name="ColonizeBarren" Access="Standard" />
    <Unlockable Name="ColonizeAsteroids" Access="Standard" />
    <Unlockable Name="ColonizeGasHydrogen" Access="Standard" />
    <Unlockable Name="ColonizeGasHelium" Access="Standard" />
    <Unlockable Name="ColonizeGasMethane" Access="Standard" />
    <Unlockable Name="ColonizeTerranWithColonizeTraitScience03" Access="Hidden" />
    <Unlockable Name="ColonizeJungleWithColonizeTraitScience03" Access="Hidden" />
    <Unlockable Name="ColonizeOceanWithColonizeTraitScience03" Access="Hidden" />
    <Unlockable Name="ColonizeGaiaWithColonizeTraitScience03" Access="Hidden" />	
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>
  
  <Technology Name="TechPlayerStartAmoeba" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinityAmoeba)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Amoeba" Access="Standard" />
    <Unlockable Name="ShipClassColonizationAmoeba" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>
  
  <Technology Name="TechPlayerStartResistance" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinityResistance)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Resistance" Access="Standard" />
    <Unlockable Name="ShipClassColonizationResistance" Access="Standard" />
    <Unlockable Name="StarSystemEvacuation" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>
  
  <Technology Name="TechPlayerStartAutomaton" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinityAutomaton)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Automaton" Access="Standard" />
    <Unlockable Name="ShipClassColonizationAutomaton" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>

  <Technology Name="TechPlayerStartEmperor" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinityEmperor)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Emperor" Access="Standard" />
    <Unlockable Name="ShipClassColonizationEmperor" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>

  <Technology Name="TechPlayerStartHarmony" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinityHarmony)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="PlanetaryImprovementStrategicResource1" Access="Standard" />
    <Unlockable Name="ShipClassSmall1Harmony" Access="Standard" />
    <Unlockable Name="ShipClassColonizationHarmony" Access="Standard" />
    <Unlockable Name="StarSystemConversionIndustryToFoodHarmony" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />  
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>


  <Technology Name="TechPlayerStartVaulter" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinityVaulter)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="ShipClassSmall1Vaulter" Access="Standard" />
    <Unlockable Name="ShipClassColonizationVaulter" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Unlockable Name="StarSystemImprovementVaulterPortal" Access="Standard"/>
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>
  
  <Technology Name="TechPlayerStartPirates" Cost="0" IsUnique="true" X="0" Y="0" Hidden="true">
    <Descriptors />
    <PathsPrerequisites>$(AffinityPirates)</PathsPrerequisites>
    <TechnologiesPrerequisites></TechnologiesPrerequisites>
    <TechnologiesDependencies></TechnologiesDependencies>
    <Unlockable Name="SupportModuleInvasion1" Access="Standard" />
    <Unlockable Name="ShipClassSmall1Pirates" Access="Standard" />
    <Unlockable Name="ShipClassSmall2Pirates" Access="Standard" />
    <Unlockable Name="ShipClassMedium1Pirates" Access="Standard" />
    <Unlockable Name="ShipClassMedium2Pirates" Access="Standard" />
    <Unlockable Name="ShipClassColonizationPirates" Access="Standard" />
    <Unlockable Name="ModuleColonization" Access="Standard" />
    <Gui>
      <Title>%TechPlayerStartTitle</Title>
      <Description>%TechPlayerStartDescription</Description>
      <Icon Small="Gui/DynamicBitmaps/Technologies/TechnologyStart" />
    </Gui>
  </Technology>

</Datatable>
