Comments on: Why PC Gaming? Independent PC Game Reviews & Guides Wed, 11 Jul 2018 21:49:00 +0000 hourly 1 By: The Switch to PC Gaming… Well, I Made it. – Part 2: So What About it? | Gaming Thoughts Tue, 23 Aug 2011 22:40:30 +0000 [...] 2000 on a PC.” Well, they forget to take a few things into account. This is what Alratan from Mana Pool called “the PC price myth.” Sure, it is quite an investment to build a gaming rig if [...]

By: James Tue, 29 Mar 2011 22:01:44 +0000 I agree a keyboard would be graet for the PS3. Why is it then that they are limited?

By: MGSdude Sat, 12 Mar 2011 11:32:34 +0000 I personally think that console games could be better ported, why do games on the console not have compatibility with keyboards? The majority of people have a USB keyboard (if they play PC games they sould have one tbh rather than the old style keyboards, this could easily conbat the 4 button limit, or there should be a option to use the keyboard and mouse in console games, I would personally love this option for my PS3 ( I know some games have keyboard options, but it seems that’s only limited to typing your name :/)

By: Axe99 Fri, 11 Mar 2011 21:31:56 +0000 Aye David, that auto-move key was the one thing I missed in Oblivion. Because of the RSI side of things, I found it much easier to turn on console, but easier to travel long distances in a straight line on PC!

I deffo think PC’s are great, and when we replace our current PC later this year, I intend to take our current rig and try and add it to the gaming den (storage and guest room with a PS3 and a TV in it ;)), and see if I can’t get back into it again, but even once I’ve got the gamepad set up and as ergonomic setup as possible, I doubt PC’ll ever be my main platform again because of the driver and compatibility issues on PC – it’ll be more for the games I can’t get on PS3.

By: MSeven Fri, 11 Mar 2011 19:06:35 +0000 My PC covers:

Cable/Satellite TV (Streaming/iTunes)

DVD/BluRay players (Netflix/iTunes)

Video games (Steam/D2D/GoG)

Work (Programmer)

Hobbies (Android programming)

Music (Grooveshark)

And for gaming specifically, I have my PC hooked up to a TV, and a monitor. I can play my game on my TV, or my monitor depending on if I feel like sitting at my desk, or if I feel like sitting on my couch.

I have multiple control schemes. Many games allow me to play with either my KB/M, or my 360 controller. I beat Fallout: New Vegas primarily with my 360 controller, sitting on my couch.

I don’t need to shell out money on a console.

By: Alratan Fri, 11 Mar 2011 14:03:33 +0000 @ Vladimir
I don’t disagree, as that’s certainly a valuable element to playing on the console, but I was primarily looking at why people play on PCs, as people already seem to discuss the virtues of console gaming.

You do raise a good point regarding the impact of ergonomics on future developments, and I think that improving the comfort of users should be a key concern for computer manufactures in the future – doubly so when you think of how many of us spend large portions of the day at work and the number of health concerns already raised regarding posture and so on. It’s also something that developers are gaining peripheral awareness of when it comes to interface customisation, such as the well-publicised case of Gareth Garratt. That’s the sort of thing which developer should really be doing as standard for user comfort, even before you consider physical ailments.

I find the nudging of aiming on console far too imprecise, personally. That said, playing Mount & Blade: Warband may be swaying me slightly, as it seems to have nudging for melee attacks made from horseback which is very welcome.

By: David Fri, 11 Mar 2011 13:38:16 +0000 I definitely can agree with the wrist issues. I have carpal tunnel syndrome bad enough to have already had surgery on one wrist so far. For me, ergonomic issues are a mixed bag. Unlike Axe99 I found it easier to play Oblivion on the PC for one reason: Q, the default auto-move key. Not having to hold an analog stick forward the entire time you walk around in that game made a big difference for me.

On the other hand, I’m definitely a gamepad FPS player. I’ve been trying to readjust to mouse-keyboard after years on consoles and am horribly uncompetitive with it.

By: Vladimir Fri, 11 Mar 2011 11:16:29 +0000 For me, it comes down to comfort and general feel of doing something casual. Consoles are way more comfortable. You just hop into your most comfortable sofa and play in front of your giant TV with proper surround spanned across a big room. Also, it was much easier to convince my girlfriend to play with joypad than to use a keyboard which has the intimidating number of buttons, most of which have no use in the game. Now we’re a happy gaming couple :)

Just picture it by comparing with other forms of entertainment, movies or books. Imagine yourself and your girl sitting in a working chair at the desk and watching movie on a tiny monitor. Then picture the two of you sitting or lying on a comfortable sofa in a living room and watching at the big screen. For me, it’s way more comfortable.

The same is with games. I play my PC games with joypad and hooked to my TV. If they don’t support it, I map it by using third party software. I’ve tried playing Mass Effect 2 with keyboard/mouse and it was a real pain. Sitting in my sofa, holding a mouse awkwardly and this damned keyboard kept falling off my lap. It just doesn’t fit human hands and has way more buttons than humans have fingers. I felt like I’m working (at the flight control), not playing a game. So I mapped it to my joypad.

Whereas, while holding a wireless joypad, it fits perfectly and ‘m not worried about tunnel syndrome. Sometimes I play lying down, sometimes sitting and sometimes I put my legs on a sofa backrest and my head down so I’m knda upside down :)

I generally agree with most of your points but I think you’ve missed to mention comfort which I think is very important to common people. And I think that if people don’t solve the uncomfortableness PC input, it will forever remain elitist-nerd-lamer entertainment.

Oh and as for FPS, I’m better with a controller and it feels more realistic. When I aim with mouse, it feels like playing point&click adventure or clicking buttons in a software. Way too precise and “easy” without any weight to it.


A pc and console gamer (only without keyboard)

By: Axe99 Fri, 11 Mar 2011 10:59:49 +0000 @Yeah

Your argument is so convoluted it doesn’t make sense – Half Life 2 was a PC-exclusive because the port wasn’t so flash?! PC gamers are generally seen as more intelligent, but your argument here stretches logic further than many tween console CoD players.

As for the sales numbers, they are _clearly_ in favour of console. Hell, this is why ten years ago the console got PC ports, and now the PC gets console ports. There are some genres (MMO, TBS, RTS, Browser games) where this is no longer the case, but now sometimes the PC gets no games at all (I forget which one it was, but recently EA decided not to publish one of its high-profile games on PC at all).

Fortunately, the article itself is much better written. I’m personally both (I love strategy games, and while I’ll play ‘em on console when I can – RUSE with Move is awesome – clearly there’s nothing like Hearts of Iron or Total War on console), but only because they haven’t cracked the strategy nut on console yet. If (and it’d be practical on PS3 because of Move, but I’m not sure about the 360 and I doubt the Wii could cope) I got both, then I’d head to console full-time. The two reasons for this are:
- the control system on PC – I work in an office, and too much mouse/kb time is bad for my hands. While you can have gamepads on PC, PC games aren’t designed for them. But beyond that, I (personally, clearly this won’t go for everyone) found games in general more fun to play with a gamepad – I played 25 hours of Oblivion on PC, but stopped the day it was announced on PS3. I went on to play 100+ on PS3. The sticks made camera control and movement more comfortable. Even more so for FPS games – the idea that you click on something and the bullet just goes there makes it feel like you’re playing a really fast-paced spreadsheet, not a shooter. Sure, the mouse might be precise, but it’s too precise – it actually makes FPS on PC less realistic (as do the use of the Eagle Eye or FragFX on console).
- dealing with drivers and the like. When I want to play a game on console, by and large it just works. Every time I fire up a new PC game, there’s usually a half-hour to hour long process (and sometimes multiple hours – but this is probably because I only game on PC intermittently) getting everything ready to work again. That, and I know that my PS3 (which hasn’t needed modifying for over three years) will continue to play cutting-edge games (in gameplay terms – clearly the graphics will have moved on) for the next 2-3 years. I’ll buy the game (DL or disk), fire it up and it’ll just work. I work now, and don’t have a heap of time (often only an hour or so in the evening), and PC games require too much maintenance time for me (either the game, or the system) relative to actual game time.

The PC’s still a great system, and credit to those who remain PC-only (although you’re actually now starting to miss out on some of the best games being released, something I never thought would happen ten years ago), as it’s a great platform, particularly for RPGs, strategy games and flight sims :).

By: Alratan Fri, 11 Mar 2011 10:54:17 +0000 @ David
Yes, I always found cost a peculiar approach to take with PC gaming, as it’s always seemed self-evident to me that PCs were cheaper, as they were a thing that people just have lying around anyway.

@ Yeah
Do you have statistics for that at hand? Most of the time I come down on the side that console games probably sell more units than PC games. NPD figures, for instance, always show vastly more console game sales than PC game sales. I do think that this is to a lesser degree than it is typically made out to be, due to the lack of proper data from online distribution channels, such as Steam, and an over-reliance on physical sales, but there is still probably a difference in favour of consoles. Whether it’s reasonable to lump in ‘consoles’ versus ‘PCs’ rather than Wii vs. PS3 vs. Xbox 360 vs. PC is another matter, of course.

Game sales also do not take into account subscription methods, of course, but I don’t find that a very useful position to take most of the time as that only argues for the success of the MMO genre in particular, to the exclusion of others.