In an attempt to clarify the controversy around The War Z, Hammerpoint Interactive’s open-world zombie survival “MMO”. The controversy comes from the very similar concept, game play, and title between The War Z and Arma II mod, DayZ. Sergey titov, project lead, posted on The War Z forums a short FAQ about The War Z’s relation to DayZ. In the post, Titov explains that the game was in fact under development before DayZ even came into the public eye, but when DayZ gained momentum, it forced Hammerpoint to expedite their announcement.
2) Title – “War Z” – really ? you stole it from DayZ.
Hmmm, actually we’re not. We had list of titles we want to use – World of Z, World of zombies, Z Day, Day of Z, The War Z, Infestation, etc. Some titles didn’t worked because of trademark issues, some didn’t’ worked out because Dayz was announced ( for us it was like – oops they used our title ))) ), so we settled on The War Z – which was nod toward title Arktos funded – The War Inc. We’ve filed trademark registration for “The War Z” and got it from USPTO.
Most interesting though, is Titov’s doubt that DayZ’s popularity is lasting.
5) Do you fear Dayz standalone ?
Nope, I fear some crazy drivers on the streets. I fear Call of duty Blackops 2 more. I just don’t know enough about DayZ to make any real assessment of how it’ll be doing. I.e. – how may of 1M “unique” players are actually still playing game ? How many players who purchased Arma wasn’t been able to run game, connect to servers, etc. ? How many of them will do it again with standalone ? Dayz doesn’t affect what we’re doing right now.
He raises an interesting point, there’s no guarantee that the zombie survival game will maintain it’s current levels of popularity. It is a very frustrating game, I’ve played it, I’ve yelled at it. I can say that I’ve been resolute in playing the damn game, but others with less dedication to getting shot for no reason might have been put off the game entirely. I guess in the coming months we’ll see whether or not DayZ will maintain it’s popularity or if it will slowly waver.
One other thing to consider is that because DayZ is going to be developed as a standalone game (in partnership with Bohemia interactive, developers of Arma II). Migrating the playerbase from the Arma II mod to the standalone game could be a challenge. Not to mention that development efforts will be split between the mod and the standalone game, so whether players will be willing to stick around long enough for updates is also in question.
It’s all an interesting topic that will unfold in the coming months.
(DayZ is a mod for Arma II that’s been in development starting this year, it has recently been announced to moving into a standalone game)