The US magazine Game Informer recently shipped, with lots of juicy information. Thanks to some readers of the magazine who posted the information on the net, we now know the following details about Skyrim:
- The game is set in Skyrim (obviously), home of the Nords and north of Cyrodil. It is set 200 year after Oblivion during a civil war.
- There are 10 playable races to choose from.
- The engine is brand new and has some interesting (if presumably processor-intense) features like dynamically falling snow and wind which determines the flow of water
- There are now 18 skills to choose from – and Mysticism is out and Enchanting is in
- There are finishing moves, and by the looks of it, dual wielding
- Players can forge their own weapons.
- Quests will be randomly generated and the game will ‘tailor’ them to your preferences, as well as using a level scaling system more like that of Fallout 3 than Oblivion
- Five cities with far more dynamic NPCs – apparently, if you kill a shopkeeper another NPC might take his/her place
You can read the original article and more scans from in-game screenshots at the PS3 blog Badass Panda.
Here at Mana Pool we’re highly excited by this news, although a few things make us feel uneasy. The dynamic quests could be a massive failure if done badly, and there’s still level scaling which we’re not fond of. The combat changes will hopefully make combat far more interesting than in Oblivion, and hopefully the finishing moves will prevent the sensation of fighting a continual horde of rag-doll dummies that was present sometimes in Oblivion.
We’re also a bit sceptical of the NPC praise, as the Radiant AI of Oblivion was similarly praised before release, only to be toned down in places because guards would massacre towns. There also seems to have been little mention of whether they’re going to have a large cast of voice actors this time. Still, they seem to have learned from some of the mistakes of Oblivion, so here’s hoping that Skyrim will be as good as it’s starting to look!