Comments on: XCOM: Enemy Unknown Review http://www.manapool.co.uk/review/xcom-enemy-unknown-review/ Independent PC Game Reviews & Guides Mon, 14 Aug 2017 03:31:00 +0000 hourly 1 By: Evil Tactician http://www.manapool.co.uk/review/xcom-enemy-unknown-review/#comment-1994 Mon, 12 Nov 2012 11:56:17 +0000 http://www.manapool.co.uk/?post_type=review&p=3622#comment-1994 Simon, although the ‘story’ might be linear, this game isn’t really about the story. The story provides a backdrop to surround the progression and gameplay with a greater sense of immersion. The re-playability comes from the randomness of the missions and unpredictability of who your soldiers are and what will happen to them. To a large extend, that is the real story.

Shooting through full cover is not bugged or lacking tactical sense – it’s purely a game of chance. The fact you’re in full cover does not make you invulnerable to enemy fire and the same applies the other way around. I’ve killed countless aliens cowering behind full cover.

On ‘classic’ the only difference is that the aliens tend to have a slightly higher chance at hitting you than the other way around, but this difference is incredibly small. It feels larger than it is, both because there are more aliens and because they start with far superior weaponry than your soldiers are able to carry. Late game the difference is almost none. Bear in mind as well that any time your soldier dies it feels far more dramatic than when an alien dies so we as the player have a slightly biased few on the matter.

I’ve certainly not encountered enough problems to not play Ironman – if anything it’s actually quite easy after a while. See my guide on Ironman for more details and you’ll see that the comment section is filled with people who had a great time.

What I do agree with wholeheartedly is that games should not be released in a buggy state. I’ve got an article planned on just this topic which will be released before the end of the year.

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By: Simon Kulberg http://www.manapool.co.uk/review/xcom-enemy-unknown-review/#comment-1993 Mon, 12 Nov 2012 00:58:18 +0000 http://www.manapool.co.uk/?post_type=review&p=3622#comment-1993 I enjoyed this game also and finished the campaign on classic in about 40 hours. But I don`t really see the replay value personally since the main story is pretty linear. I suppose I could always fail on purpose just to see what happens, or play it on ironman but this feels weirdly unappealing.
And I just can`t stand the skydiving aliens since they make any sense of tactics go right out the window, as does the alien`s ability to shoot right through full cover all the time. This does not make for a good ironman experience. It`s also graphically buggy, especially with floor views and positioning, which you mentioned and could have used a few more weeks of game testing and bug fixes.

Still a good dame though, but I`d drop the score down to eight or so. Releasing bugged games needs to be penalized I feel. Releasing a tactical game with several anti tactical elements or the tactical part of the game sabotaged also needs to be penalized. So that`s two down from 10. Simple!

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By: Evil Tactician http://www.manapool.co.uk/review/xcom-enemy-unknown-review/#comment-1992 Sat, 20 Oct 2012 13:11:00 +0000 http://www.manapool.co.uk/?post_type=review&p=3622#comment-1992 The UFO series (Aftershock, Aftermath, Afterlight) are completely separate from the original XCOM series but were decent games in their own right. Not perfect, but certainly worth a go if you can pick them up at a decent price.

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By: Kraken Wakes http://www.manapool.co.uk/review/xcom-enemy-unknown-review/#comment-1991 Sat, 20 Oct 2012 12:45:32 +0000 http://www.manapool.co.uk/?post_type=review&p=3622#comment-1991 It’s a smart game, from what little I’ve seen in the demo. I used to like the UFO series, particularly Aftershock, and this looks like it would compare very well to that!

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