A Russian indie developer going by the name of Samuel Unknown brought us this puzzle-platformer entirely based on your ability to rotate the entire map. Let me start off by saying that I absolutely despise platformer games, having had immense problems just getting through games like Super Meat Boy.
You are a space suit! I’m not joking, you are literally just a space suit with a sentient AI inside it. The station you are in received a package of materials and a helping robot. Said robot goes ballistic, traps the astronaut and throws you into the recycling bin. The game starts you as the space suit in the recycling plant where you must reach the exit of every level in order to save your beloved astronaut and, ultimately, station. And that’s it. Nothing overly complex – you just rush onwards in search of your trapped princes-… err, I mean human.
Puzzle-platformers. My nemesis. You have bested me at every turn. So, when I grabbed this one, I questioned myself: “Will this be the one?” I quickly found my answer when my character died the first time: it has a death counter.
And, believe me, that number just goes up, up and beyond. Beyond what, you may ask? Well, that depends on how many times you die horribly to spikes, lasers, bombs and space worms.
The main mechanic of the game is your ability to rotate the screen clock- or counter-clockwise to get past the myriad obstacles between you and your beloved princ-… human! Curse you, Mario youth!
There are good and bad bits to this screen flipping mechanic, however. The good side is that you can get to the end of the levels, preferably alive. The bad bits originate from you not knowing how your obstacles are going to react (namely, static lasers and bouncing bombs) and the fact that you gain some manner of super-speed if you move whilst rotating. I’m still unclear whether this is a bug, but let’s just say this accounted for over half my death count of 1537 by the time I reached the end of the game. So, the answer to the question I posed at the beginning of the game is a hard “No.” I did not beat puzzle-platformers, despite having finished the game.
Eyes and Ears
It’s not a visually appealing game if you’re into high-end games but, considering this was essentially a 1-man creation, it is a damned good one. I also noticed some minor sound delay, but that was due to my usage of a headset. The moment I removed it and restarted the game, the sound was perfectly synced and normal. Sounds are fairly simple, and accompany your movements and, obviously, your many, many deaths.
Escape from Space Shredder seems, in my view, to be a game focused on your death. Regardless, to the genre fans, it is a fun game to play and well worth its price. So, if you have the pennies to spare (quite literally), and a couple hours to as well, make sure to visit the game’s website and, mayhap, buy the game yourself.
Do not let my high death count scare you, however. That is merely one of many examples of how terrible I am at this platformer stuff.
- Arcade style
- Flipping screens
- Big bang for your buck
- Fidgety controls
- Death counter
- Very small story