Comments on: Diablo 3 Review Independent PC Game Reviews & Guides Wed, 11 Jul 2018 21:49:00 +0000 hourly 1 By: Kraken Wakes Mon, 18 Jun 2012 16:06:44 +0000 Yeah, having slowly ground my way up to 60 over a few weeks, I can re-read my review and decide it’s way too lenient.

I stand by my opinions on the difficulty – I’m no hardcore player, and the first playthrough could be seen as a bit under-challenging for most serious gamers. But I didn’t find it insultingly so, and I was still having a good time (on the rare seconds the servers connected, at any rate).

The skills thing – well, love it or hate it, I guess. I liked the new approach, it felt like I could experiment and play more. But it doesn’t keep you as involved in your choices as it used to, nothing feels like you’ve levelled up and earned it, it’s more like a progress badge.

It really isn’t as replayable as D2 was, the levels are much less random than they used to be so the feeling of exploration is reduced. And the difficulty curve is very jagged, plus there’s a mean bias against melee characters. Barbarians and monks fare poorly at high ends, because they have to go toe-to-toe against monsters which can often flatten them in seconds, rather than the other classes, who can skip out the way like Gothic-themed Morris dancers. Amazing – it feels oddly unbalanced in some ways. Like someone did a bunch of play testing, then ignored it for their own personal preferences.

Given that the last time I played, the ridiculous auction house still wasn’t working properly, and that to play or enjoy the game much at top levels you’re very reliant on it, I’d be a lot more critical of this now. It’s a cashcow for Blizzard, a company who barely need another in their already over-mooing stable, thinly disguised as a game mechanic. -2 points to the overall above score and definitely not a classic, I agree.

By: Simon Kulberg Sat, 16 Jun 2012 18:16:59 +0000 Re difficulty: A bit harsh to call people idiots for thinking D3 is too easy when it takes you about 24-30 hours to level a new character to a level where anything becomes even remotely challenging. I mean, Hell is decently rewarding, but that`s the third damn playthrough. Only patience and stubbornness will even get you to inferno give the amazing slowness of the difficulty curve.
Re. graphics. I agree, the graphics are good.
Re skills: Not broken maybe, but the way they did it removes all or most of the reason for re rolling since you can just swap skills at any time. Good for casuals maybe, but will contribute to not making D3 a classic, since most people will be finished with the game within 4-8 weeks.

And the always online thing is totally disgusting, and probably to force customers to use the RMAH for Blizzard`s profit. I`ve quit D3 already, and this was the main reason. Rubber banding around in hardcore because I`m not allowed to use the game I paid for offline is just too much.