Magicka Free to Play Weekend

It’s one thing to completely annihilate your friends in glorious magical combat, whether on accident or on purpose, and another thing to completely annihilate your friends in glorioius magical combat FOR FREE.
No, wait a moment, on second thought it’s actually the same thrilling annihilation…but at least it’s cheaper!

Paradox Interactive announced that starting now, the untainted masses who have yet to experience death-by-typo in Magicka can try the award-wanting game for free this weekend on Steam.

Coinciding with the free weekend on Steam, Paradox has also announced that Magicka will be on sale until 10am PST on November 21. Mages new to the club can pick up the indie hit and DLC at discounts up to 75% off, leaving you plenty of leftover moolah to buy that Wizards for Dummies book you always wanted.

Beat up goblins, trolls, & other guys prancing around in bathrobes acting as wizards here: http://store.steampowered.com/app/42910/

In commemoration of Magicka’s weekend-long massacre, Arrowhead Studios has released a new developer Q&A video where Johan Pilestedt and Shams Jorjani speaks about the upcoming expansion Magicka: The Stars Are Left.

View the video Q&A here:

Also, the developers would like to apologize to whoever stole and watched their self-produced Star Wars / Princess Bride crossover fan fiction movie, they assure the unintended audience that no Rodents of Unusual Size (or their RoUS-sized spaceships) were harmed.

In addition to the above, In anticipation of Magicka’s upcoming Lovecraft-inspired campaign, Magicka: The Stars are Left, the Great Old Ones announced that the popular co-op action/adventure game has recieved a huge tech overhaul for the game engine itself and game balance improvements.

Any players who have purchased Magicka will receive, at no charge, this much-asked for update, which adds the ability to resume game progress from check points instead of starting over at the beginning of a chapter, incorporates the ability to revisit previously completed chapters, and, for the soloists, adds a fairy familiar that will revive players when they perish during campaign mode.

Full details for what is featured in the game engine update:
• Fairy familiar added, revives characters after death occurs in solo campaign
• Checkpoints now save progress even if game is quit
• Chapter select added to replay previously played chapters
• Several improvements to the server browser
• Physics and collision detection improved – less falling through the floor
• Frame rate stuttering – should be less noticeable for some users
• Extended particle system with particle lights
• Improved light performance
• Several minor bug fixes, game balance, and tweaks

Great stuff.

the author

Managing Editor of ManaPool, Peter lives in York, UK and is a great fan and master of turn-based strategy games. If he isn't playing one of those, you'll probably find him in a role-playing game instead. He's definitely not afraid to provide a straight up opinion on any game and has a strong like for indie developers. We all start small, after all.