Indie Game Roundup: Divide

Thursday Triple is a weekly roundup of Indie Games from around the Net.

It’s not often that we lose internet in our office, but when we do, there is great sadness to be had. As much as I like my phone, browsing all these indie games just isn’t the same when I can’t preview full-resolution art or play their demos. Luckily, by the time we got back online, there were a number of projects sitting in my inbox. Here are three that stood out particularly from the rest.

Hover : Revolt Of Gamers

By Midgar Studio

This bright and colourful world is an instant call back to the trick-filled, graffiti-spraying Jet Set Radio of 2000. As one of Hover‘s inspirations, along with another free-runner Mirror’s Edge, this game promises to bring fast-paced action in a large, open environment.

Nailing those tricks and combos will have everyone watching thinking, I want to be that guy. And indeed if you’re in a multiplayer session, being able to land those crazy moves will give your allies a morale boost, providing bonuses to individual statistics while also applying penalties to your opponents. There’s experience to be gained, characters to unlock, and a variety of places to explore. The premise sounds simple enough – recruit a team of parkour/gaming enthusiasts and take back the city from a Mayor bent on eradicating fun.

It’s all in the execution now. Though with Midgar Studio’s focus on immersion, proper controls, and getting that sense real speed, I dare to hope this will fill the void that JSR left behind.

Find Hover on Kickstarter now.

FRACT OSC

By Phosfiend Systems

I’ve always had a negative bias towards first-person games purely because I am one of the unlucky bunch that gets ill due to motion on a screen. But FRACT is an intriguing one that combines exploration and puzzles with a musical backbone. As you solve more areas and repair machinery from another age, songs will come together, breathing life back into the world. The visual style alone tempts me to suck up my nausea and play already.

And once you’re done exploring, you can take the tools gained through progressing the game to create your own songs in the FRACT studio. I’d totally share my tracks with my friends, though knowing my musical tastes… maybe not.

FRACT OSC is now on Steam for $14.99.

Chronicles of the Rift

By Daniel J Swiger

While this technically isn’t a game, Chronicles of the Rift is an RPG creation system made for Unity3D. Meant to be accessible to individuals with or without a background in coding, Swiger is releasing the system for free in order to help promote the indie scene.

Nothing like this system currently exists. There are RPG creation engines, which are neither free or open, and operate on limited 2D engines. And there are basic scripting systems available on the Unity3d Asset Store, offering little more than a code template for you to start programming your own game.

Chronicles of the Rift will offer a fully built system, 100% ready to deploy a game from.

Daniel J Swiger

A pre-alpha demo is also available on the Kickstarter page for those who want to start toying around with it now.

the author

Executive Editor of ManaPool. A student of game design, Amber is currently writing from the frozen north that is Canada. She has a penchant for tactical team-based games and a particular taste for theorycrafting. Want to discuss community and player experience? Talk to her!

  • http://www.manapool.co.uk/ Evil Tactician

    Fract Osc could become huge among music lovers – that looks pretty interesting.

    Chronicles of the Rift is a trickier one. It has a lot of potential, but such projects depend on fortunate timing and getting interest from just the right people. Still, if it provides a chance of seeing more ‘classic style’ RPG’s, bring it on :-)