In this week’s interview, we caught up with Steven Peeler, designer and programmer of Soldak’s games. Before he started Soldak, he worked at Ritual Entertainment for several years as their technical director.
In this week’s interview, we caught up with Alexander Kuvshinov, the art director, animator, and screenwriter at AuraLab. He’s the brain behind the wild landscapes and characters of point-n-click Karma.
In this week’s interview, we spoke with Alice Gurska, the community manager and game screenwriter at Whale Rock Games. Along with us for the ride are Team Lead, Aleksey Moskovchenko, and Art Director, Pavlo Maksimenko, who will explain the concepts behind their game, We Are the Dwarves!
Franklin Cosgrove (Cory) and Archgame (Matt) are both architecture students with interests in video games as a way to explore building design. HomeMake is their first game, a platform-adventure on an endless urban planetoid.
In this week’s interview with an indie developer, we catch up with founder and creative director Eli Brewer of TreeFall Studios, creators of platformer The Gem Collector. This small indie game development company hopes to create new and unique experiences that people can pick up and enjoy.
In this week’s interview with an indie developer, we catch up with producer Josef of Chasing Carrots, creators of space trading game Cosmonautica. It’s a small studio where everyone wears a lot of hats. Josef, for one, does PR, marketing, contracts, game testing, and submissions for festivals on top of production related stuff.