Interview with Soldak Entertainment on Drox Operative
Interviews

Interview with Soldak Entertainment on Drox Operative

In this week’s interview, we caught up with Steven Peeler, designer and programmer of Soldak’s games. Before he started Soldak, he worked at Ritual Entertainment for several years as their technical director.

Interview with AuraLab on Karma. Incarnation 1
Interviews

Interview with AuraLab on Karma. Incarnation 1

In this week’s interview, we caught up with Alexander Kuvshinov, the art director, animator, and screenwriter at AuraLab. He’s the brain behind the wild landscapes and characters of point-n-click Karma.

Interview with Whale Rock Games on We Are the Dwarves!
Interviews

Interview with Whale Rock Games on We Are the Dwarves!

In this week’s interview, we spoke with Alice Gurska, the community manager and game screenwriter at Whale Rock Games. Along with us for the ride are Team Lead, Aleksey Moskovchenko, and Art Director, Pavlo Maksimenko, who will explain the concepts behind their game, We Are the Dwarves!

Interview with Franklin Cosgrove & Archgame on HomeMake
Interviews

Interview with Franklin Cosgrove & Archgame on HomeMake

Franklin Cosgrove (Cory) and Archgame (Matt) are both architecture students with interests in video games as a way to explore building design. HomeMake is their first game, a platform-adventure on an endless urban planetoid.

Interview with TreeFall Studios on The Gem Collector
Interviews

Interview with TreeFall Studios on The Gem Collector

In this week’s interview with an indie developer, we catch up with founder and creative director Eli Brewer of TreeFall Studios, creators of platformer The Gem Collector. This small indie game development company hopes to create new and unique experiences that people can pick up and enjoy.

Interview with Chasing Carrots on Cosmonautica
Interviews

Interview with Chasing Carrots on Cosmonautica

In this week’s interview with an indie developer, we catch up with producer Josef of Chasing Carrots, creators of space trading game Cosmonautica. It’s a small studio where everyone wears a lot of hats. Josef, for one, does PR, marketing, contracts, game testing, and submissions for festivals on top of production related stuff.