Interview with Udell Games on Hyper Gauntlet
Interviews

Interview with Udell Games on Hyper Gauntlet

In this week’s Tuesday Interview with an Indie Dev, we catch up with Nick Udell, creator and sole member of Udell Games. He occasionally receives…

Interview with Fairytale Distillery on Das Tal
Interviews

Interview with Fairytale Distillery on Das Tal

In this week’s interview with an indie developer, we talk to David Wells, head of communications and community manager for Fairytale Distillery. They’re currently working…

Interview with Cubical Drift on Planets³
Interviews

Interview with Cubical Drift on Planets³

In this week’s Interview with an Indie Developer we catch up with Michel Thomazeau, the project director of Planets³ and the CEO of the Cubical Drift Company.

Interview with Philipp Lenssen on Manyland
Interviews

Interview with Philipp Lenssen on Manyland

In this week’s interview with an indie developer, we caught up with Philipp Lenssen, one of the minds behind Manyland – a game created by…

Interview with Trese Brothers on Heroes of Steel
Interviews

Interview with Trese Brothers on Heroes of Steel

In this week’s interview with an indie developer, we hooked up with Andrew Trese, one of two founders for Trese Brothers. Andrew is a programmer, artist, and story-writer for all of the games developed by Trese Brothers.

Why getting kills matters but not as much as League of Legends would have you think
Opinion

Why getting kills matters but not as much as League of Legends would have you think

I explore the interface of League of Legends as a game element that influences how players feel about and approach the game.