Comments on: 5 game mechanics that make games addicting http://www.manapool.co.uk/5-game-mechanics-that-make-games-addicting/ Independent PC Game Reviews & Guides Mon, 14 Aug 2017 03:31:00 +0000 hourly 1 By: radyogh http://www.manapool.co.uk/5-game-mechanics-that-make-games-addicting/#comment-2297 Wed, 02 Jul 2014 01:46:00 +0000 http://www.manapool.co.uk/?p=7423#comment-2297 Things mentioned in this article are very important. Though they are not the problem itself, game developers are often abusing them (and other tricks) and as a result they replace the whole gameplay with this stuff. These ‘mechanics’ could be a nice addition for the gameplay, but there must be some gameplay.

Many people mention ‘plot’ when they’re speaking about some games, and I don’t realy understand that, but when I’m reading game texts it is interesting for me or not. When I was playing “Planescape: Torment” I was enjoying almost every phrase in almost any description of something or dialog with NPC, dialogs in PsT made me think about different things… It was like a good book. And what about the ‘modern games’? When I’m trying to read texts in mosf of them it’s just making me want to sleep. There are some exceptions of course, like the upcoming “Age of Decadance”.

“Visual environment” – this is an important thing of the gameplay too. Look at the old adventures made by Lucas Arts (“Loom” for example) – you enter some location and first of all – you just stare at it, because it’s interesting, it looks nice, it is something unusual, it’s not the same as all other locations – there is some diversion, something unique. And this are low resolution images with very poor color palette, sometimes with animation made with color cycling. With the all new features, technologies and powerful hardware titans of the game industry can’t make nice visual environment, they only fill it with ugly models, blurred textures, oversaturated colors and glowing, shining, blurring effects of LSD trip… sometimes you can find a nice looking place or two, but that’s it.
…I guess I’ve got too far from the article already.

You could probably add things that “was designed to make you *pay* more” or just to make you “want to play” this game, but 5 ‘mechanics’ mentioned are… if not all then most popular things that you can see in almost any modern game.

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